Pluto TV Fantasy & Horror
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Pluto TV Fantasy & Horror
no info available
2. Okt. 2026
Times in Europe/London
Archived schedule for this day. The player opens the live stream.
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Murphy's mission gains momentum as he works to establish a new headquarters in Spokane.
As more people flock to Murphy's new cult, Dr. Merch works on a blend vaccine.
Alone and suffering from the effects of Merch's booster, 10K barely escapes Murphy and is stalked by a blend.
Doc finds himself taken captive by a psychotic nurse and her surviving mental patients.
The Man attempts to kidnap Murphy but underestimates the strength of Murphy's followers.
Cha-Ka accidentally discovers the primary power source of the Land of the Lost and the pylons. However, Cha-Ka and the Marshalls almost become new fuel for it.
Dopey becomes trapped in a tar pit, and only help from another dinosaur can save the day.
Zarn visits Holly while she babysits Cha-Ka and teaches him a lesson in self-defense.
Cha-Ka must obey tribal law and steal a dinosaur egg from Big Alice, a test in the rite of passage for Pakuni manhood.
The Sleestak use a time pylon to prevent the sun's rising, so they can continue hunting their prized Altrusian Moths, but in doing so, threaten the lives of all in the Land of the Lost.
Rick and Will discover a pylon with a time doorway back to their home, but it only opens when the three moons line up. Will the pylon express be the Marshall’s way home?
Will and Holly find a new temple and discover a mysterious new matrix table. Cha-Ka accidentally congers an apparition to appear who bestows the gift of evolution upon him.
An earthquake shakes things up in more ways than one, changing the landscape and bringing about yet unseen dinosaurs into the Land of the Lost, while Rick Marshall disappears through a time doorway.
By manipulating solar-controlling crystals, the Sleestak caused the Marshall’s water supply to dry up. Can the help of a mysterious solar repairman be enough to make things right again?
Can the “magic” of Jack’s flashlight save the day for the Marshalls, being held captive by the great god Malak?
Holly encounters an eccentric goddess who possesses the power to turn anything she chooses into stone.
Finding a unicorn, Holly promptly makes it a pet… only to be confronted by the unicorn’s deadly enemy, the Abominable Snowman.
Cha-Ka discovers a ship’s spyglass, which steers the Marshalls into an adventure with a lost sea captain.
A balloonist from the early twentieth century drops in on the Marshalls, who hope to fly with him back to their time. However, the balloonist has ideas to bring Cha-Ka back to his time to exploit him.
To rid themselves of the Marshalls, the Sleestak obtain an orb that, according to prophecy, brings eternal darkness to The Land of the Lost.
The Marshalls discover an ancient Sleestak artifact with mysterious eyes and hieroglyphs and remove it from its proper location, which releases the dangerous monster Kona upon the Land of the Lost.
Nelson discovers a map that shows a way off the plateau, but he has doubts about leaving. The group has to outrun nomads as they follow the route out of the Lost Word.
A shape-shifter convinces Veronica that her parents are in a place called El Dorado. When Veronica takes off without telling the others, she unwittingly releases a powerful giant from captivity.
Empress Centuria orders her Lizardmen to capture Tribune. When her soldiers find him at the treehouse, he, Malone, Marguerite, and Roxton are imprisoned, and thrown into the Gladiators' Arena.
With all of Lost World thirsting for water, the explorers are attacked by raptors. They are aided by a young woman, Ana, and Marguerite becomes interested in her knowledge of the Fountain of Youth.
A hunting party arrives on the plateau and takes fire at a Troglodyte child. Though they claim to be there to bring them home, Veronica becomes the target of their gunfire and snares.
Sydney, Nigel and Derek Lloyd go to the Peruvian jungle to look for the Paracelsus scrolls which contain the formula for turning lead into gold.
Sydney and Nigel head to Larivee, California to find the Pioneer's Bear Flag.
Sydney and Nigel are in Moose Bay, Alaska looking for the white jade sarcophagus of a Chinese Empress. Sydney runs into fellow relic hunters Dallas Carter and Kurt Reiner.
Sydney, Nigel and rival relic hunter Kurt Reiner attempt to find the lost baseball glove of Jimmy Jonesboro.
Looking for Lucy, Doc and Addy run into Skeezy and Sketch, who is running for 'President of the Apocalypse.'
Warren realizes the gravity of extracting Murphy and finds an old ally in El Escorpion.
Doc and Addy try to convince Lucy's family to follow them. Murphy tests 10K's allegiance.
Doc tries to find a way to communicate with Warren but instead encounters something much more menacing.
Warren leads an attack against Murphytown to extract its smug leader.
Addy is being pummeled with whatever The Man can throw at herU+00A0 and Lucy does the same right back.
Two years later, things have gotten worse: Warren's apocalyptic dreams continue while the group fights MAD-Zs.
Driven by her dream of a black rainbow and flesh-eating rain, Warren and Murphy escape Zona.
When Sun Mei and Red vanish, the group must decide whether to keep looking for them or press on to Newmerica.
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