Pluto TV Fantasy & Horror
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Pluto TV Fantasy & Horror
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Up next: 10:06 · Land of the Lost
7. Okt. 2026
Times in Europe/London
Latest available schedule. Times may change.
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The group finally tracks down Murphy. During a mission to transport survivors to safety, blasters attack.
The group makes its way to the greenhouse where Batch 47 is being grown by Odegard.
Murphy's past comes back to haunt him when Serena tracks him down. The team stumbles upon a hidden farm.
When Holly is stung by a toxic plant, but luckily Ta steps in to save her, should a Pakuni doctor be trusted?
Will and Holly find a new temple and discover a mysterious new matrix table. Cha-Ka accidentally congers an apparition to appear who bestows the gift of evolution upon him.
An earthquake shakes things up in more ways than one, changing the landscape and bringing about yet unseen dinosaurs into the Land of the Lost, while Rick Marshall disappears through a time doorway.
By manipulating solar-controlling crystals, the Sleestak caused the Marshall’s water supply to dry up. Can the help of a mysterious solar repairman be enough to make things right again?
Can the “magic” of Jack’s flashlight save the day for the Marshalls, being held captive by the great god Malak?
Holly encounters an eccentric goddess who possesses the power to turn anything she chooses into stone.
Finding a unicorn, Holly promptly makes it a pet… only to be confronted by the unicorn’s deadly enemy, the Abominable Snowman.
Cha-Ka discovers a ship’s spyglass, which steers the Marshalls into an adventure with a lost sea captain.
A balloonist from the early twentieth century drops in on the Marshalls, who hope to fly with him back to their time. However, the balloonist has ideas to bring Cha-Ka back to his time to exploit him.
To rid themselves of the Marshalls, the Sleestak obtain an orb that, according to prophecy, brings eternal darkness to The Land of the Lost.
The Marshalls discover an ancient Sleestak artifact with mysterious eyes and hieroglyphs and remove it from its proper location, which releases the dangerous monster Kona upon the Land of the Lost.
The Marshalls attempt to bring peace between Lone Wolf and Captain Diggs, who are sworn enemies.
Torchy, a fire-breathing and poisonous dinosaur, injures Will. His fate hangs in the balance as Enik refuses to reveal the antidote until the family rids the valley of these pesky creatures.
The bite of a Scarab unleashes Cha-Ka's bad side as he destroys the Library of Skulls, leaving Will to take the blame. Enik explains that Cha-Ka is the only one that can make things right.
The Marshalls find a time plaque that might provide the key they need to escape from the Land of the Lost, yet Enik is the only one who understands how to use it. Can Enik help the Marshalls unlock the secret of this ancient Altrusian artifact?
Rick, Will, and Holly Marshall find themselves stranded in the Land of the Lost and become fast friends with a young Pakuni called Cha-Ka after rescuing him from a bully named Grumpy.
Will and Holly try to adopt “Dopey,” a newly hatched Brontosaurus. But soon, they learn, “You can’t make a pet out of a dinosaur.”
The incredible occurs when a Navy airship flies over the plateau. Malone manages to climb aboard, but is ambushed once inside and meets the deceptive Captain Askwith.
Marguerite, Roxton, and Challenger take the place of Askwith aboard his ghost ship and return to the day of its fatal departure in 1915. Back on the Plateau, Veronica chases down Askwith.
Malone remains missing, and the explorers' search party crosses paths with a trio of travelers. Marguerite becomes taken with the dashing leader, especially when he offers her a way off the Plateau.
Roxton learns what it's like to be the hunted after he kills a Triceratops. Osina-a mystical, half-dinosaur guardian-puts a curse on him that makes him the target of a mysterious hunter.
Veronica and Marguerite use a ouija board to communicate with Malone, who Veronica believes is trapped in a spirit realm. However, their attempt may have aroused the spirit of Saros, a dead warlord.
Sydney and Nigel travel to France to find the lost stones from Marie Antoinette's Crown.
Sydney and Nigel are reunited with Stewie Harper in the search for the Chalice of Truth in France.
Sydney and Nigel go to Paris, France after the Sword of Jacques de Molay, Grand Master of the Knights Templar. Rival relic hunter Rita Rosellini is also after the sword.
Sydney and Nigel are in Brussels, Belgium in search of the sacred sundial of Zeus in order to stop the Vampires.
Murphy separates from the group out of fear that they may take the baby away— and kill her.
While crossing the Mississippi River, the group is involved in an accident and 10K is separated.
Tricked into a trap by use of a fresh brain lure, Murphy is captured by a zombie fan known as 'The Collector.'
Near Roswell, New Mexico, the group encounters a community they believe is above a secret underground base.
Murphy, Warren, Vasquez and Addy find themselves at a casino while 10K and Doc are captured by Natives.
The group becomes embroiled in corporate politics at a hotel overtaken by white-collar survivors.
Near the Mexican border, the group is rescued from a zombie hoard by Escorpion — who leads them to La Reina.
All hell breaks loose when it's discovered that Dr. Kurian's vaccine doesn't work.
Each member of the group reflects on the apocalypse as they finally arrive in California.
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