Pluto TV Fantasy & Horror
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Pluto TV Fantasy & Horror
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30. Sept. 2026
Times in Europe/London
Archived schedule for this day. The player opens the live stream.
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Some strangers earn their ways into the team, taking a keen interest in Murphy, but things take a deadly turn.
The team is re-routed to a Colorado viral lab located in a nuclear missile silo in hopes of finding Dr. Merch.
Picking up moments after the launch, the team is split up trying to outrun the impending blast.
Each member of the group goes through a near-death experience while being attacked by bounty hunters.
The group finally tracks down Murphy. During a mission to transport survivors to safety, blasters attack.
Can the “magic” of Jack’s flashlight save the day for the Marshalls, being held captive by the great god Malak?
Holly encounters an eccentric goddess who possesses the power to turn anything she chooses into stone.
Finding a unicorn, Holly promptly makes it a pet… only to be confronted by the unicorn’s deadly enemy, the Abominable Snowman.
Cha-Ka discovers a ship’s spyglass, which steers the Marshalls into an adventure with a lost sea captain.
A balloonist from the early twentieth century drops in on the Marshalls, who hope to fly with him back to their time. However, the balloonist has ideas to bring Cha-Ka back to his time to exploit him.
To rid themselves of the Marshalls, the Sleestak obtain an orb that, according to prophecy, brings eternal darkness to The Land of the Lost.
The Marshalls discover an ancient Sleestak artifact with mysterious eyes and hieroglyphs and remove it from its proper location, which releases the dangerous monster Kona upon the Land of the Lost.
The Marshalls attempt to bring peace between Lone Wolf and Captain Diggs, who are sworn enemies.
Torchy, a fire-breathing and poisonous dinosaur, injures Will. His fate hangs in the balance as Enik refuses to reveal the antidote until the family rids the valley of these pesky creatures.
The bite of a Scarab unleashes Cha-Ka's bad side as he destroys the Library of Skulls, leaving Will to take the blame. Enik explains that Cha-Ka is the only one that can make things right.
The Marshalls find a time plaque that might provide the key they need to escape from the Land of the Lost, yet Enik is the only one who understands how to use it. Can Enik help the Marshalls unlock the secret of this ancient Altrusian artifact?
Rick, Will, and Holly Marshall find themselves stranded in the Land of the Lost and become fast friends with a young Pakuni called Cha-Ka after rescuing him from a bully named Grumpy.
Will and Holly try to adopt “Dopey,” a newly hatched Brontosaurus. But soon, they learn, “You can’t make a pet out of a dinosaur.”
The discovery of a Lost City leads Will and Holly into a dangerous confrontation with a Sleestak.
The Marshall family meets a bearded, ragged Civil War-era Confederate soldier mining for crystals in a bejeweled cavern.
Will and Holly experiment with the colorful crystal matrix table inside the pylon, causing apocalyptic weather conditions. The Marshalls must quickly learn to turn the atmosphere back to normal before the extreme weather destroys the Land of the Lost.
Malone and Veronica must defend the treehouse from mercenaries. After being ambushed by Norse warriors, Roxton must take the life of another in order to rise from the dead and save Marguerite.
Roxton is determined to help the chosen one find his way back to the elders and save the star of hope. Veronica and the others worry when Malone begins spending time with a strange women.
A fortune teller gives the explorers startling predictions that prove eerily accurate, with Malone receiving a grim fortune Meanwhile Challenger and Summerlee try and evade highly-evolved raptors.
The explorer's last hope of leaving the plateau is destroyed when Drakul and his men come after them and their hot air balloon. A war breaks out between Drakul and Tribune, now armed with gunpowder.
After watching Summerlee fall from a destroyed bridge, Marguerite and Veronica attempt to find him. Tribune rescues Roxton but expects payment in kind.
While Nigel rehearses his keynote speech in a Seville hotel room, a girl nearly breaks his nose demanding something - it turns out she was after the water from the Fountain of Youth.
Scotland Yard calls Sidney and Nigel to identify a 5th century murder weapon. It turns out to be the burial cross of King Arthur, but besides the victim several others are looking for it.
When Sidney and Nigel are about to enter the site of a Bristol lecture, a young author approaches them to follow up immediately on a tip about a map to the lost keys to the druid cult in Stonehenge.
Sydney and Nigel head to Nepal to recover Buddha's fabled overflowing alms bowl for villagers who are building a shrine to the original Buddha.
The group makes its way to the greenhouse where Batch 47 is being grown by Odegard.
Murphy's past comes back to haunt him when Serena tracks him down. The team stumbles upon a hidden farm.
Murphy separates from the group out of fear that they may take the baby away— and kill her.
While crossing the Mississippi River, the group is involved in an accident and 10K is separated.
Tricked into a trap by use of a fresh brain lure, Murphy is captured by a zombie fan known as 'The Collector.'
Near Roswell, New Mexico, the group encounters a community they believe is above a secret underground base.
Murphy, Warren, Vasquez and Addy find themselves at a casino while 10K and Doc are captured by Natives.
The group becomes embroiled in corporate politics at a hotel overtaken by white-collar survivors.
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