Pluto TV Fantasy & Horror
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Pluto TV Fantasy & Horror
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Ensuite: 08:45 · Land of the Lost
23 oct. 2026
Horaires en Europe/London
Archive Le lecteur ouvre le direct
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Warren realizes the gravity of extracting Murphy and finds an old ally in El Escorpion.
Doc and Addy try to convince Lucy's family to follow them. Murphy tests 10K's allegiance.
Doc tries to find a way to communicate with Warren but instead encounters something much more menacing.
Warren leads an attack against Murphytown to extract its smug leader.
Addy is being pummeled with whatever The Man can throw at herU+00A0 and Lucy does the same right back.
The Marshalls attempt to bring peace between Lone Wolf and Captain Diggs, who are sworn enemies.
Torchy, a fire-breathing and poisonous dinosaur, injures Will. His fate hangs in the balance as Enik refuses to reveal the antidote until the family rids the valley of these pesky creatures.
The bite of a Scarab unleashes Cha-Ka's bad side as he destroys the Library of Skulls, leaving Will to take the blame. Enik explains that Cha-Ka is the only one that can make things right.
The Marshalls find a time plaque that might provide the key they need to escape from the Land of the Lost, yet Enik is the only one who understands how to use it. Can Enik help the Marshalls unlock the secret of this ancient Altrusian artifact?
Rick, Will, and Holly Marshall find themselves stranded in the Land of the Lost and become fast friends with a young Pakuni called Cha-Ka after rescuing him from a bully named Grumpy.
Will and Holly try to adopt “Dopey,” a newly hatched Brontosaurus. But soon, they learn, “You can’t make a pet out of a dinosaur.”
The discovery of a Lost City leads Will and Holly into a dangerous confrontation with a Sleestak.
The Marshall family meets a bearded, ragged Civil War-era Confederate soldier mining for crystals in a bejeweled cavern.
Will and Holly experiment with the colorful crystal matrix table inside the pylon, causing apocalyptic weather conditions. The Marshalls must quickly learn to turn the atmosphere back to normal before the extreme weather destroys the Land of the Lost.
The Marshalls meet Enik, an intelligent talking Sleestak from another time who is also trying to find his way out of the Land of the Lost.
Will and Holly are saved from an attack by Grumpy and Big Alice through the combined efforts of Rick and the Pakuni.
Will passes up an opportunity to return home, refusing to leave his injured father and Holly behind.
Cha-Ka curiously follows Will and Holly to their cave, but after smelling Rick’s good cooking, Holly’s new perfume decides to stay permanently.
Will, Holly, and Rick Marshall fall under a hypnotic spell generated by the devious Sleestak.
The Marshalls help an astronaut get out of the Land of the Lost the same way he got in, through a time portal. Will they also escape with him?
Rick saves the life of a talking Sleestak named S’latch…only to have his life saved by S’latch in return.
Rick averts a drought and an energy crisis brought about by the mischievous Pakuni, who have stolen all the Pylon crystals.
Nelson discovers a map that shows a way off the plateau, but he has doubts about leaving. The group has to outrun nomads as they follow the route out of the Lost Word.
A shape-shifter convinces Veronica that her parents are in a place called El Dorado. When Veronica takes off without telling the others, she unwittingly releases a powerful giant from captivity.
Empress Centuria orders her Lizardmen to capture Tribune. When her soldiers find him at the treehouse, he, Malone, Marguerite, and Roxton are imprisoned, and thrown into the Gladiators' Arena.
With all of Lost World thirsting for water, the explorers are attacked by raptors. They are aided by a young woman, Ana, and Marguerite becomes interested in her knowledge of the Fountain of Youth.
A hunting party arrives on the plateau and takes fire at a Troglodyte child. Though they claim to be there to bring them home, Veronica becomes the target of their gunfire and snares.
When Sidney and Nigel are about to enter the site of a Bristol lecture, a young author approaches them to follow up immediately on a tip about a map to the lost keys to the druid cult in Stonehenge.
Sydney and Nigel head to Nepal to recover Buddha's fabled overflowing alms bowl for villagers who are building a shrine to the original Buddha.
When Sydney's plane crashes, she's asked by a group of nuns to find the head of another nun who was decapitated several centuries ago.
Sydney and Nigel search for Al Capone's diamond-encrusted gun at the behest of a man hoping it will clear his grandfather of a murder he was framed for.
Two years later, things have gotten worse: Warren's apocalyptic dreams continue while the group fights MAD-Zs.
Driven by her dream of a black rainbow and flesh-eating rain, Warren and Murphy escape Zona.
When Sun Mei and Red vanish, the group must decide whether to keep looking for them or press on to Newmerica.
Following Warren's dream, the team doesn't stop while crossing a seemingly endless landscape of destruction.
The team is captured by a mysterious entity and enslaved in an elaborate underground facility.
Lucy fights to save Murphy's life, while Warren and the others battle a biologically modified zombie.
Warren is unable to stop Murphy and the others from committing an atrocity as misplaced revenge.
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