Pluto TV Fantasy & Horror
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Pluto TV Fantasy & Horror
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Ensuite: 18:27 · Relic Hunter: The Warlord
22 oct. 2026
Horaires en Europe/London
Archive Le lecteur ouvre le direct
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In this epic 'flashback movie,' the gang protects the town against a new enemy known as The Man. Part 1.
In this epic 'flashback movie,' the gang protects the town against a new enemy known as The Man. Part 2.
Warren and the group are taken prisoner while Murphy manages to escape with his newly formed group of blends.
Murphy's mission gains momentum as he works to establish a new headquarters in Spokane.
Cha-Ka accidentally discovers the primary power source of the Land of the Lost and the pylons. However, Cha-Ka and the Marshalls almost become new fuel for it.
Dopey becomes trapped in a tar pit, and only help from another dinosaur can save the day.
Zarn visits Holly while she babysits Cha-Ka and teaches him a lesson in self-defense.
Cha-Ka must obey tribal law and steal a dinosaur egg from Big Alice, a test in the rite of passage for Pakuni manhood.
The Sleestak use a time pylon to prevent the sun's rising, so they can continue hunting their prized Altrusian Moths, but in doing so, threaten the lives of all in the Land of the Lost.
Rick and Will discover a pylon with a time doorway back to their home, but it only opens when the three moons line up. Will the pylon express be the Marshall’s way home?
Will and Holly find a new temple and discover a mysterious new matrix table. Cha-Ka accidentally congers an apparition to appear who bestows the gift of evolution upon him.
An earthquake shakes things up in more ways than one, changing the landscape and bringing about yet unseen dinosaurs into the Land of the Lost, while Rick Marshall disappears through a time doorway.
By manipulating solar-controlling crystals, the Sleestak caused the Marshall’s water supply to dry up. Can the help of a mysterious solar repairman be enough to make things right again?
Can the “magic” of Jack’s flashlight save the day for the Marshalls, being held captive by the great god Malak?
Holly encounters an eccentric goddess who possesses the power to turn anything she chooses into stone.
Finding a unicorn, Holly promptly makes it a pet… only to be confronted by the unicorn’s deadly enemy, the Abominable Snowman.
Cha-Ka discovers a ship’s spyglass, which steers the Marshalls into an adventure with a lost sea captain.
A balloonist from the early twentieth century drops in on the Marshalls, who hope to fly with him back to their time. However, the balloonist has ideas to bring Cha-Ka back to his time to exploit him.
To rid themselves of the Marshalls, the Sleestak obtain an orb that, according to prophecy, brings eternal darkness to The Land of the Lost.
The Marshalls discover an ancient Sleestak artifact with mysterious eyes and hieroglyphs and remove it from its proper location, which releases the dangerous monster Kona upon the Land of the Lost.
The men find themselves embraced by a tribe of Amazons and discover they are to be studs for the breeding ritual, but this purpose may come with a fatal end.
Challenger builds a windmill. But when his generator is struck by lightning, a portal is opened that ushers in a helicopter carrying a family of tourists from the year 2000.
An ominous castle draws three of the adventurers under its paranormal influence. Roxton, Marguerite, and Malone take on new personalities while the mansion entangles them in a love triangle.
A riderless horse leads Roxton to a tribe that makes him king. He must either accept the title or face execution, while the rest of the group is captured.
When Marguerite begins acting uncharacteristically nice, the group raises some questions. A stumbling dinosaur in the jungle holds the answer: an alien life force has begun controlling their bodies.
Sidney inherits from the best relic hunter of the previous generation a key and rushes with Nigel on the hunt for the one treasure he never found: Pandora's box.
Bekkastan, 1401 AD: warrior princess Kahina proves her right to rule. 2002: Sydney and Nigel unearth a cave painting that might lead them to Kahina's Saddle. But her descendants cause complications.
While Nigel rehearses his keynote speech in a Seville hotel room, a girl nearly breaks his nose demanding something - it turns out she was after the water from the Fountain of Youth.
Scotland Yard calls Sidney and Nigel to identify a 5th century murder weapon. It turns out to be the burial cross of King Arthur, but besides the victim several others are looking for it.
As more people flock to Murphy's new cult, Dr. Merch works on a blend vaccine.
Alone and suffering from the effects of Merch's booster, 10K barely escapes Murphy and is stalked by a blend.
Doc finds himself taken captive by a psychotic nurse and her surviving mental patients.
The Man attempts to kidnap Murphy but underestimates the strength of Murphy's followers.
Looking for Lucy, Doc and Addy run into Skeezy and Sketch, who is running for 'President of the Apocalypse.'
Warren realizes the gravity of extracting Murphy and finds an old ally in El Escorpion.
Doc and Addy try to convince Lucy's family to follow them. Murphy tests 10K's allegiance.
Doc tries to find a way to communicate with Warren but instead encounters something much more menacing.
Warren leads an attack against Murphytown to extract its smug leader.
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