LEGO Kids TV
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LEGO Kids TV
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Up next: 16:56 · LEGO Jurassic World
6 oct 2026
Times in America/New_York
Latest available schedule. Times may change.
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Lloyd, Jay, Nya and Wyldfyre go undercover in the strange Land of Lee, while Riyu's training under Rontu is off to a bumpy start.
The Underworld tests Arin and Sora's commitment to Ras, while Nya and Jay work together to expose Lee's secret.
Cole, Frak and Kai unearth a shocking discovery outside the Land of Lost Things, while the Ninja reunite to liberate Lee.
The Ninja escape Lee and head for the source of the threat, while Ras plans his next move.
In the City of Temples, the Ninja find guidance from an unlikely source, while Cole, Kai and Frak battle the Hollow Ones in Imperium.
The ninjas team up with a reluctant Clutch Powers to enter a mysterious pyramid where they inadvertently unleash an ancient evil.
Lil' Nelson takes a job as a paperboy, which is more difficult than it sounds in a city overrun by scorching Pyro Vipers and an evil Serpentine sorceress.
The ninjas find themselves trapped in a pyramid and must escape encroaching lava to warn Ninjago City of a new Serpentine invasion.
The Serpentine attack on Ninjago City is seen from an unexpected perspective - entirely in the style of a live newscast delivered by Gayle Gossip and her cameraman.
The ninjas rush to the Ninjago Museum of History to recover a dangerous scroll before it falls into the hands of the Serpentine Sorceress, Aspheera.
While Aspheera pursues revenge on the "Treacherous Deceiver" who betrayed her, the ninja make a startling discovery.
A flashback episode tells the story of Young Wu and Young Garmadon meeting Aspheera and teaching her the secrets of Spinjitzu.
Having learned Master Wu is the "Treacherous One," the ninjas find themselves under siege at the Monastery, trying to protect Wu from the wrath of Aspheera.
The ninjas must break into the Explorer's Club to obtain the Second Scroll of Forbidden Spinjitzu, running afoul of the club's manager and irate club-members.
Aspheera arrives at the Monastery of Spinjitzu and confronts Wu, forcing one of the ninjas to make a heroic sacrifice.
Having learned Zane is not dead, Master Wu prepares to go after him, but Lloyd and the other ninjas take matters into their own hands and defy their Master.
The ninjas arrive in the Never-Realm, where they quickly find themselves overwhelmed; luckily, they are taken in by a tribe of Ice Fishers who tell them Zane has been imprisoned by the evil Ice Emperor.
The Ice Emperor learns of the ninjas' arrival and sends his Blizzard Samurai warriors to destroy them and the villagers who sheltered them.
Lloyd runs afoul of the Ice Emperor's Blizzard Samurai but is rescued by a strange wolf, with whom an unlikely friendship develops.
Back in Ninjago City, three criminals learn of the ninjas' absence and stage a breakout of Kryptarium Prison, telling tall tales of how they were captured as they go.
Lloyd and his wolf companion find a cave with the mech inside and a message from Zane that provides a clue to his fate.
Guilt-ridden over having lost the Traveler's Tea, Cole embarks on a dangerous quest to the top of a nearby mountain in hopes of finding the legendary Traveler's Tree, a tree which is supposedly guarded by a fearsome beast.
Cole awakens inside an icy cavern belonging to a legendary beast and attempts to escape, only to discover a surprising truth.
Zoey tries to rebuild a relationship with her estranged dad and Logan steps up his training to beat Astrid.
A close call with the Never Witch places Mateo in the forests of Wildoria while Beau is on an adventure in the dream world with Zoey.
Zoey and Mateo are trapped in the Grim Realm while Izzie is suspicious of MadTeo's true identity.
An attack by the Never Witch draws the dream chasers to the Dunes of Duralumina, leaving Nova and Sneak to handle an incursion on their own.
Attempting to track the Never Witch using Oz's powerful telescope, the booby traps surprise the dream chasers at Oz and Albert's landing.
The Ninja embark on their separate journeys to awaken the Arc Dragon of Focus but deal with unexpected - and annoying - interruptions.
The Ninja reach the Caves of Bells while Lloyd and Arin fight their way through the Spectral Lands to summon the Arc Dragon.
ThunderFang gathers the last of his power in the Spectral Lands and only the Ninja can stop him - but at what cost?
The Ninja find themselves scattered across the Merged Lands and encounter new threats in their search for a way home.
The Ice Emperor summons an enormous ice behemoth to attack Lloyd and his faithful wolf companion.
Akita tells the story of the Choosing and how she and her twin brother, Kataru, went into the wilds to discover their animal forms.
The Ice Emperor's terrible Ice Dragon strikes again and lays waste to the Ice Fisher's village, forcing the ninjas to go after Lloyd.
Back in Ninjago City, Wu and Pixal attempt to locate the Never-Realm and accidentally unleash a dreaded creature from the Departed Realm.
The story of Zane's arrival in the Never-Realm and how he fell under the sway of the villainous Vex.
Having discovered the terrible truth of Zane's fate, Lloyd finds himself imprisoned and alone in the clutches of the Ice Emperor.
Nya, Jay, Cole and Kai face off against the Ice Emperor's dreaded dragon, while Lloyd and his newfound allies, Kataru and Grimfax, confront the Ice Emperor himself.
The dramatic conclusion of the Never-Realm saga, in which old friends are reunited and the power of friendship is pitted against the corrupting power of the Scroll of Forbidden Spinjitzu.
The ninja race back to the Monastery of Spinjitzu. This is the last stand. The final battle against the Oni is now. Will their joined Spinjitzu powers defeat the Oni for good, or tear apart Ninjago itself?
As NINJAGO City rebuilds, Faith arrives with a dire warning: the Oni have returned and are destroying the realms, one by one. NINJAGO must prepare, and Lloyd must face the possibility that to defeat this foe, he may need the help of another enemy.
Having freed Lord Garmadon from Kryptarium Prison, the ninjas are beset by doubts, particularly about Lloyd. Lord Garmadon and Lloyd journey into the cloud of darkness to stop the Oni's invasion.
The Wolves are still stealing Chi, and everyone else has very little. When a load of CHI falls into the Gorge of Eternal Depth, Laval, Eris and Gorzan must try to retrieve it.
Cragger and the Crocodiles taken prisoners by the Wolves. Laval determined to free his old friend. Laval, Eris, and the mysterious ShadoWind attempt a rescue.… but something about ShadoWind isn’t quite right.
Cragger has been freed and wants to give out CHI to all tribes of Chima, but he has none. He employs a strange Raven alchemist to produce some fake CHI. But the fake CHI has some very unexpected side effects, and the alchemist has an agenda of his own.
Chima is peaceful yet again. Laval and Cragger go on a joyful Speedor cruise. But the Ravens use the peace to move into Eagle Spires. The Eagles try to get rid of them, but the Ravens are very persistent. It will be up to Eris to trick them to leave.
Laval and Cragger attempt to get all the tribes to agree on a lasting peace in Chima, but Crooler creates a strange fog that makes everyone very powerful and angry, especially Cragger.
Laval’s actions to break up the fighting at the peace talks force Lion King Lagravis to exile his son. Laval learns that Cragger has imprisoned his father in his absence. He must free him, but how can he do that when has been exiled?
A strange black cloud has appeared around the floating Mt. Cavora, the source of the Chi. Laval and Eris investigate, but the cloud seems to fight back. The tribes of Chima will be all join in the fight against the black cloud. The worst is yet to come.
Fearing for the fate of the Candy Realm, the dream chasers evacuate its inhabitants while Mateo and Astrid infiltrate the Midnight Raven.
When the dream chasers discover the eye of confusion's location, it kicks off a treasure hunt with the Never Witch's doppelgangers in hot pursuit.
Logan and Astrid face their fears in the Dream Forge while Mateo, Zoey, and Z-Blob seek out the Gnorfs to destroy the Eye of Confusion.
When the Never Witch sets her sights on the Grim Realm, the dream chasers must team up with the Nightmare King and Grimspawn to stop her.
The team find the Crown of Control quite easily when they meet the King of the Creatures, but they realise that extracting it back to Brooklyn is much harder.
While Izzie faces off against the King of the Creatures in the dream world, the dream chasers keep Izzie's disappearance a secret in the waking world.
The Never Witch creates a doppel monster to eliminate the dream chasers once and for all as she casts her master spell to undo the dream world.
Hudson desperately recruits powerful help to defeat Danny once and for all ... in the form of the T-Rex!
Owen and Claire must rescue a theme-park reviewer from a sabotaged aerialtram ... and a salivating T-Rex!
While stranded in the jungle during a massive storm, Claire and Simon unknowingly stumble upon a clue to the whereabouts of the treasure sought by Sinjin.
A terrified hybrid dinosaur rampages through the park, causing chaos and creating the cover for Danny and Sinjin as they try to steal the Nedry videotape!
The Oni in Ninjago City are stronger than anyone could have imagined, and the ninja must risk a daring rescue of Lloyd and Garmadon. Though there is still a slight hope, one ninja will pay a terrible price.
While investigating a heist, the ninja discover Prime Empire, an unreleased arcade game that suddenly takes control of all other games in Ninjago
When the ninja connect Jay's disappearance to Prime Empire, they set out to Dyer Island to seek answers from the game's designer, Milton Dyer.
Cyrus Borg discovers a secret about Prime Empire while the ninja battle an escaped Mechanic in an attempt to reach Level Thirteen and enter the game.
Inside Prime Empire, the ninja are in unfamiliar territory, ignorant of the rules, as they try to find Zane and escape Unagami's Red Visors.
Inside one of the game zones, a Samurai named Okino faces a crisis of faith when he fails to lead a series of Masters to victory.
In order to stop Unagami, the ninja must obtain 3 Key-tanas, the first of which is hidden in Terra Karana–one of the most dangerous game environments.
The ninja climb the 'Cliffs of Hysteria and discover that Unagami is converting players into energy cubes to build a portal into the real world.
Still in the game zone Terra Karana, Okino has to choose between helping his allies the ninja, or obeying the evil orders of his Master, Unagami.
The ninja learn that the only way to acquire the 2nd Key-tana is by winning a race in Terra Technica and have to find racing cars in unexpected ways
As the ninja prepare for the brutal Speedway Five-Billion race, Lloyd meets a race driver named Seven who may hold the key to victory.
Unagami's soldiers, the Red Visors, finally discover the secret location of Scott's garage and attack the ninja.
Our ninja barely have time to mourn the loss of their fallen ninja friends before being thrust into the madness of Terra Domina.
The young Ninja struggle to find a way out of paradise, while Lloyd and Jay separately grapple with who they are meant to be.
Jay finds a lead to his lost memories while Frak's team aids the Explorer's Club in a monster hunt, and Loyalists draw closer to their goal.
Sora's team deals with the fallout of a monster attack, and Jay draws closer to restoring his memories.
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