Yu-Gi-Oh!
no info available
Yu-Gi-Oh!
no info available
23 de set. de 2026
Horários em America/New_York
Programação arquivada deste dia. O player abre a transmissão ao vivo.
no info available
With the safety of the world hanging in the balance, Yusei, Jack and Crow look to tip the scales in their favor by setting their sights on Goodwin's Earthbound Immortal.
With his life points running on empty, Yusei looks to rev it up one last time in order to defeat Goodwin and save the world from the destructive powers of the King of the Netherworld!
A mysterious new threat arrives on the scene in New Domino City, forcing Yusei to take to the streets and track down a rogue Turbo Duelist known as The Ghost.
With his life points on the line, Yusei must figure out a way to take down Ghost's Meklord Emperor Wisel before Wisel's special ability throws his game and his runner into a tailspin.
When Vice Chancellor Rudolph Heitmann threatens to expel all the members of Leo and Luna's class from Duel Academy, Yusei attempts to teach the teacher a valuable lesson by challenging the Vice Chancellor to a duel to keep his friends in school.
When Crow is asked to convince an old friend of Martha's to move into her retirement home, Crow decides to tackle the task by challenging the old man to a trash-talking junkyard duel. Can Crow convince the old man to relocate?
When a loan shark starts sinking his teeth into New Domino City, Jack decides to reel in this money-grubbing menace for good by putting his most prized possessions on the line in a duel.
When Leo and Luna decide to go exploring a nearby forest rumored to be haunted by wicked spirits, they soon discover that the rumors are all too real when a mysterious boy traps Luna in his house and challenges Leo to a duel.
Yusei wakes up to find himself trapped in the back of a big rig with a bump on his head and no way out. After a mysterious tip leads Akiza to Yusei's location, the two friends soon find themselves Turbo Dueling an unfamiliar foe.
As the battle between Yusei and Sherry races on, Sherry reveals some shocking secrets about the upcoming World Racing Grand Prix. Meanwhile, Akiza begins to gain a new understanding and appreciation for Turbo Dueling while riding shotgun to Yusei.
Before heading out to the event of the year - The World Racing Grand Prix Gala - Yusei challenges Jack to a Turbo Duel in the hopes of finding a new dueling strategy that doesn't involve the use of Synchro Monsters.
A mysterious duelist named Vizor offers to show Yusei a new dueling strategy known as The Synchro Solution.
Akiza goes to get her Turbo Dueling license, but before she can drive off into the sunset, she first has to out-duel, out-maneuver and out-smart one of Sector Security's finest for her final exam.
After a string of Duel Runner thefts has New Domino City on high alert, Jack Atlas decides to take justice into his own hands and ventures out in search of those responsible.
When a mysterious new student gives Luna a-one-of-a-kind Duel Board, Leo, trusting his instincts, steps up and tries to pull a 180 on their friendship.
As the Duel Board battle between Leo, Luna and the mystery duelist continues, Leo soon realizes that their mysterious opponent is actually an all-too-familiar friend.
Jack and Crow set out to find a restless Yusei - hoping to ease his mind and reinforce the friendship they share by Turbo Dueling down memory lane.
A mysterious amnesiac helps Yusei build a new engine program for his Runner, but before they can test it out, a make-up-wearing, noodle-eating crook runs off with the file.
Yusei and the gang trail Lazar to the local mall hoping to reacquire the engine design program that this window-shopping, noodle-eating crook stole from them.
Yusei and Lazar are trapped in a warehouse where their only chance of escaping is if Yusei can outduel a Guard Bot whose CPU has been uploaded with all of Yusei's battle techniques.
After being charged with crimes he didn't commit, Jack Atlas scrambles to uncover the truth before his friends and fans turn their back on him for good.
With Jack Atlas on the run, Yusei and Crow set out in search of their pal, hoping to clear his good name before bad turns to worse.
When Zora's stubborn son Leon suddenly returns home, Crow picks a duel with him to help him realize that the ongoing quarrel he has with his mother is much ado about nothing.
When Yusei heads to a tumbleweed town at the request of some locals, he quickly finds himself in the middle of two feuding families - with his old friend Kalin right there with him!
When Yusei challenges Kalin to a duel, he hopes to save his old acquaintance from a terrible fate. However, the dueling gets dicey when it becomes clear that Kalin doesn't necessarily want to be saved!
As Yusei continues to duel his best to save Kalin from a most unhappy ending, he suddenly finds himself double crossed by his supposed allies and in desperate need of some saving of his own!
After being double crossed and sent to the mines by his supposed allies, Yusei hatches a plan to escape. Can Yusei find a way out, or will he and Kalin be forced to work the mines forever?
It's a high-speed minecart chase as Kalin and Yusei scramble to rescue Sergio's family from the clutches of the Crash Town mine. When Lawton and his goons gain up on the fleeing family, things take a heartbreaking turn.
The sinister Lawton has captured West and Nico and gained control of Crash Town, but Yusei and Kalin have no intention of letting him get away with it. It's the ultimate showdown as the dueling duo confront Lawton in a winner-takes-all battle.
As the clash between Lawton, Yusei and Kalin comes to a climactic close, Yusei and Kalin must figure out a way to defeat Lawton before his deck destroys their dreams of freeing everyone in the mines.
When Sherry breaks into a city building in search of answers about a very special duel card, she finds a lot more than she bargained for.
When Crow looks to avenge a missing colleague, he ends up finding an old friend who turns out not to be what he seems.
Crow takes on an old friend in a duel to determine the truth about a colleague's mysterious disappearance.
A little fender bender turns into a friendly duel when Crow smashes into one of Team Unicorn's duelists on the tournament practice lanes only this was no accident and Team Unicorn's intentions are anything but friendly.
New threats are on the horizon and no one can be trusted. Sherry arrives to inform Yusei that she suspects the sinister forces of Iliaster have infiltrated the tournament.
Can Jack and his power-packed deck bring down his opponent or will Andre's secret plan place Jack and Team 5D's on the brink of elimination?
With Team Unicorn taking the early lead against Team 5D's, all eyes turn to Akiza as she takes to the track hoping to take down Andre and even up the score.
With Jack and Akiza already defeated, Yusei finds himself having to defeat all three members of Team Unicorn on his own. Can Yusei come up with a comeback that will wrangle the win away from Team Unicorn?
Yusei must figure out a way to defeat all three members of Team Unicorn before his deck is drained of all its duel cards.
In the climactic conclusion to the first round of the World Racing Grand Prix, Yusei must figure out a way to defeat Team Catastrophe's captain before all the cards in his deck disappear.
After snatching victory from the jaws of defeat in the first round of the World Racing Grand Prix, Team 5D's celebrates their win and prepares for their next opponent Team Catastrophe.
In the second round of the World Racing Grand Prix, Crow of Team 5D's gets set to take on Team Catastrophe's Herman. Can Crow swoop in and swipe all of Herman's life points?
With his life points on the line, Crow of Team 5D's looks to give Herman's Hook the Hidden Knight the heave-ho before it ruins his Runner and catapults Team Catastrophe into the next round.
Primo and his Duel Bot Army crash the World Racing Grand Prix, putting the tournament and New Domino City in jeopardy.
Primo decides to take matters into his own hands by challenging Yusei Fudo to a duel after watching Yusei interfere with his Duel Bot Army's mission of mechanized mayhem.
Hoping to stop New Domino City from spiraling into total chaos, Yusei takes on Primo and his Meklord Emperors' debilitating ability to absorb Synchro Monsters.
With the safety of New Domino City hanging in the balance and Primo in control of Stardust Dragon, Yusei must figure out a way to get his go-to card back before his life points hit zero.
It's the climactic conclusion to the battle between Yusei and Primo! Can Yusei defeat this menace and save his City, or will Primo prevail and send New Domino spiraling into chaos?
Yusei and Team 5D's get set to take on Team Ragnarok and their powerful Nordic Gods Thor, Loki and Odin!
When Jack is informed by Team Ragnarok's Dragan that Director Goodwin fixed the match they had years earlier, Jack begins to doubt his Turbo Dueling talents. Can Jack kick things into overdrive?
Determined to defeat Dragan and his Nordic God, Jack summons a mighty new monster to the field that has enough fire power to send all of Dragan's life points up in smoke!
no info available