Pluto TV Sci-fi Series
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Pluto TV Sci-fi Series
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A seguir: 00:32 · Jeremiah
9 de out. de 2026
Horários em Europe/London
Programação arquivada deste dia. O player abre a transmissão ao vivo.
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A woman tries to get her Uncle Edgar committed, believing that he is senile. The investigating doctor finds Edgar living in an apartment containing all kinds of junk.
Ex-baseball player Ed Hamler, lame from an injury and forced to retire early is given a 1909 baseball card of a player that looks exactly like him. The card is magical in that he becomes drawn into it and lives out the life of the player in the past.
A stressed-out priest repeatedly encounters a station wagon containing a young girl. The car keeps crashing and bursting into flames.
A young boy falls into an undiscovered cave near a housing project. An archeologist studies strange paintings on its walls and then bizarre things begin to happen. Cave items move around and animals are killed and brought into the cave.
A man in a retirement home dreams of a woman holding back a monster, and in real life realizes the woman is his cataleptic neighbor.
A hypnotist who specializes in helping people relive their past lives tries to find her own history. She hypnotizes herself and when she awakens, she learns that everyone can now remember their past lives. They also desperately want to forget them.
An alcoholic goes through an extremely painful and potentially deadly cure for his drinking problem. He has to choose which is more important - the bottle or his life.
A young woman, Debra, comes to live with her mysterious family, including the dying patriarch Selena. After Selena clutches Debra's hand firmly leaving an odd spot on it, Debra begins to age very fast while Selena rejuvenates.
From saber-toothed tigers to dinosaurs hidden somewhere on isolated islands or towering mountain tops, lost worlds have been found again and again by science fiction films.
Take a look at the many legendary performers who have taken their turn experimenting with the formula of one of sci-fi's greatest tropes: the sinister mad scientist.
From exposure to intense cosmic radiation to a grand experiment experiment gone horribly wrong, mutations have grown and developed into a key component of science fiction DNA.
This fascinating chapter takes a look at such mental manifestations as ESP, mind control, and telekinesis.
The the in-brain reality TV series "The Third Thing", follow the crew of the Trans-Utopian. Marcus, is given the job of capturing a petty criminal for the show. As the "simple" mission unfolds, it becomes much deadlier than it seemed.
Percy, Travis, and crew try to rescue a man's parents caught in a cruel time-dilation trap; kidnapped years earlier into a high-speed orbit, they only age 8 months relative to their son's 50 years.
Roan, a friend of the Montana family, is killed by Anestha, a new street drug. As Travis hunts for Bliss, a narcotics ringleader, he stumbles upon a deep scam that could only happen in the 23rd century.
Callie's reunion with old friend Lena goes awry when a rival starhunter attempts to arrest Lena for murder. Percy and Marcus leave the ship to buy an anti-matter stabilizer, but the deal goes poorly and the two find themselves stranded in Io's Syn City.
While transporting Quigley, a prisoner who appears to be quite insane, the crew save the lives of an old nemesis and his associates. Max offers to share a stash of Onmium, a mineral rarer than diamonds and worth billions.
The Trans-Utopian experiences a power drain caused by Keres Station research facility. Not knowing they are the cause, Travis accepts an assignment from their head scientist to capture the Raider Quennell and retrieve a sample of the deadly Tethys Virus.
While transporting Ritson, a deserter from the Jup-Fed Elite Forces, the Trans-Utopian answers a distress call from a mining platform on the asteroid Ida: a mining platform that should not exist.
Travis and Callie pick up a psychiatric patient with amnesia, who grows to remember Travis and wants him dead. In parallel, the new Orchard leader Tristan Catchpole set his sights on Travis, who may have some of his Cluster genes activated.
After the Trans-Utopian collides with a mine, Percy, unhappy with Caravaggio's recent crisis performance, creates a female Al program with more intuition, but it quickly develops too much independence... and an attraction to Travis.
Callie's irritation with the Trans-Utopian's ongoing technical problems is aggravated when the sleek bounty hunting ship Seattle and its debonair captain rescue the crew from a problem. They owe him, but the whole situation doesn't feel right.
The crew arrest a con-man preying on older women. But the prisoner has a dark secret and a genetic link to Marcus. Meanwhile, Percy's secret parallel search for Dante begins to wear on her; we fear for the consequences to her health and judgement.
Rudolfo becomes suspicious of a trade minister the Trans-Utopian is transporting to the Manheim Asteroid Belt to clinch a deal. Rudolfo will benefit from the deal, but it may be too good to be true.
Marcus believes he can convert the Trans-Utopian's hyper drive with negative energy instead of antimatter, rendering it safer, but hey will need Durenium to test it. He seeks a seller of this rare and - in some orbits - illegal, element.
A vengeful bureaucrat has the Trans-Utopian crew charged for a license violation. Travis must defend himself in court, where his dubious past is revealed, placing him in grave danger.
Marcus finds an obscure Divinity Cluster scientist who may hold a key to new ways of altering our relationship with space-time. He succeeds all too well.
The Trans-Utopian's crew is trapped in separate folds of space-time with a ticking-clock to rejoin into one spacetime. Travis will meet Dante while Percy and Dante up a risky plan to extricate themselves from their respective hyperspatial traps.
Jeremiah and Kurdy are sent by Thunder Mountain on a mission that not only will test them to full measure but, has the potential to forever severe any connection between them.
Markus' position as leader of Thunder Mountain is challenged by two suspicious brothers who feel threatened by the decision to introduce community leaders from the outside to the protected inner world of the mountain.
Jeremiah goes on a mission to find a man working on a mysterious vaccine. The rescue of a young woman stirs deep memories in Kurdy, who goes on his own mission, to put together the broken pieces of his past.
When the Myth of the orange man comes to Thunder Mountain everything changes. Major Quantrell of Valhalla Sector holds the key to Markus's past and will shape Jeremiah's future. Why has Valhalla Sector chosen to come out of hiding after 15 years?
Jeremiah and Kurdy set out to find a new community. Along the way they encounter a group of people on a pilgrimage, heading west to the ocean, where they believe a miracle will happen and a new hope will prevail.
A lonely man accidentally phones the wrong number and finds an intriguing female to whom he grows attached. When she refuses to meet him, he investigates and finds the phone in a museum next to the statue of a woman.
A scam artist purports to channel the spirit of Delos, a former inhabitant of Atlantis. Together with a partner, he makes a living off of it.
A woman terrorized by her abusive husband finds some small consolation in a statue of a dog given to her by her sympathetic sister
Newly promoted bank loan officer Warren Cribbens cracks his eyeglasses and discovers he can see the future through them. Faced with seeing the future of the farmers whose farms he must foreclose on, Warren can't bring himself to foreclose.
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