Nick Jr. Pluto TV
no info available
Nick Jr. Pluto TV
no info available
30 de set. de 2026
Horários em America/New_York
Programação arquivada deste dia. O player abre a transmissão ao vivo.
no info available
It's a snowy day and we need to figure out what Blue wants to do in the snow. We match snowflakes, help Calendar fix her picture, and help Steve see what's missing on Blue.
Blue wants to practice, but what? We also practice telling time, figure out what Baby Bear wants to be and see what animals will look like when they grow up.
Blue wants to play a game and we try to figure out which one. Along the way we do a puzzle, find Blue among blue objects, and find our way to the Gingerbread Boy's house.
We try to figure out what Blue wants to do outside. As we look for clues we learn where orange juice comes from, learn about length and volume and fruits and vegetables.
Blue and Steve are playing song games and it's Blue's turn to choose a song. We play Blue's Clues to figure out which song game she wants to play.
Blue and Steve have just finished making newspaper hats and Blue wants to make something else. We play Blue's Clues to figure out what Blue wants to make.
Blue and Steve just finished putting on a play and we play Blue's Clues to figure out what other story Blue wants to play.
Blue, Steve, and Tickety are going to read Tickety Tock's favorite nursery rhyme, but which one is it? We play Blue's Clues to figure it out.
Blue is scared and we play Blue's Clues to determine what is frightening her.
Blue has a playdate with her best friend Magenta. We play Blue's Clues to determine what Blue wants to do when Magenta comes over.
Blue has big news and we play Blue's Clues to figure out what it is.
Steve has the sniffles. We play Blue's Clues to figure out what Blue thinks Steve needs to feel better.
We play Blue's Clues to figure out what Blue wants to build.
Blue leaves tactile, visual, and audio clues for us and we play Blue's Clues to figure out what Blue wants to play next.
Blue and Steve are experimenting by playing sink and float, but Blue wants to try another experiment. We play Blue's Clues to figure out which experiment Blue wants to try next.
Blue and Steve are busy cleaning. Steve throws things away but Blue wants to use old things to make something new. We play Blue's Clues to figure out what Blue wants to make.
Blue had a dream and we play Blue's Clues to figure out what Blue's dream was about.
We play Blue's Clues to figure out what book Blue wants to read.
We play Blue's Clues to figure out what Blue wants to buy. Along the way we help Mr. Salt and Mrs. Pepper figure out who has more apples, how to make them equal, and the total number they have all together.
Everyone's invited to Blue's big event! We play Blue's Clues to figure out what present Blue wants for her birthday.
Blue drew a picture and we play Blue's Clues to figure what Blue wants to do with it.
As it starts to rain, Steve and Blue discover that the raindrops sound like music. Blue decides she would like to do something musical, so we play Blue's Clues to figure out what Blue wants to do on this rainy day.
Blue has a surprise for us, but it won't be ready until 2 o'clock. Using our watch, we time activities and discover the difference between seconds and minutes while we wait for our surprise.
We play Blue's Clues to figure out where Blue was when she lost her backpack. Guided by a hand saying -- Go back, go back, go back to where you were!
Something is making Blue sad, so we play Blue's Clues to figure out what it is. Along the way, we talk about feelings and figure out how to resolve difficult situations and emotions.
We play Blue's Clues to figure out what game Blue wants to learn. In the meantime we solve number problems, practice learning our lefts from our rights, and jump into the felt board to play tic-tac-toe with O-Friend.
It's Blue's Clues from a whole new perspective! We play Blue's Clues to figure out what Blue saw. Along the way, we see things through mirrors and kaleidoscopes, from up above and down below.
We help Steve and Blue take care of their plants, and now there's something else that we need to do. We play Blue's Clues to figure out what it is.
Something is frustrating Blue, so we play Blue's Clues to figure out what it is. We learn to "stop, take a deep breath, and think" when we find ourselves in frustrating situations.
Blue wants to show us something she's been trying to do, so we play Blue's Clues to figure out what it is.
We help Steve and Blue fix their broken toy plane. There's something else to fix, so we play Blue's Clues to figure out what it is.
We are having a big art show and we play Blue's Clues to figure out what Blue is making for the show.
We play Blue's Clues to figure out what Blue wants to do. Throughout the day, with the help of our scale friends, we compare the weight of objects and determine which are heavy and which are light.
We play Blue's Clues to figure out where Blue wants to go. Using a map, we help Shovel and Pail figure out which buildings would be best suited for specific errands then we decide what form of transportation would work best.
Blue hears something that we can't hear, so we play Blue's Clues to figure out what it is. Led by our ears, we help Shovel and Pail follow the path a gopher took in the woods, based on the sounds he makes.
Guided by signs and symbols around the house, we play Blue's Clues to figure out where Blue wants to have her snack.
Steve and Blue are playing Hide and Seek and it's Blue's turn to hide. We play Blue's Clues to figure out where Blue wants to hide.
We play Blue's Clues to figure out what animal Blue wants to learn about. Throughout the episode, we learn about different animal behaviors by observing them and pretending to be them.
All of our friends are pretending to be different occupations. We play Blue's Clues to figure out what Blue wants to be. We help Steve, who is pretending to be a reporter, figure out what occupations our various friends are.
Steve discovers his heartbeat with a stethoscope -- and Blue has discovered something too. We play Blue's Clues to figure out what Blue has discovered.
Oh no! It's a hot summer day and Blue and Steve are composing a list of friends to invite to our pool party, but there's someone we forgot to invite! We play Blue's Clues to figure out who's missing from our list.
We spend the entire episode outdoors enjoying nature and playing Blue's Clues to figure out what Blue wants to play. We identify herbs and help Mr. Salt and Paprika put together a bouquet, go on a walk, and play "I Spy."
We're playing Blues Clues because we want to know what Blue invented. Steve wants to invent something, too, but he keeps inventing things that already exist!
Something kind of silly's going on at Steve and Blue's house and we play Blue's Clues to figure out what makes Blue laugh.
Steve and Blue are going on a big trip! We play Blue's Clues to figure out where Blue wants to go. As we search for clues, we pack for our trip and learn about new environments.
It's Blue's costume party and lots of silly spooky things are happening! Magenta doesn't have a costume, so we play Blue's Clues to help her figure out what to wear.
It's a special nighttime game of Blue's Clues to figure out what Blue wants to do tonight. As we search for clues we join Shovel and Pail for a game and learn about the animals who are awake while we are asleep.
Blue is feeling shy, so we play Blue's Clues to figure out what she is feeling shy about. Along the way, we meet Pail's friend Sifter and Miranda, who lives with Magenta. We help Shovel figure out how to play with Sifter.
Magenta Gets Glasses: It's a big day -- Magenta is getting glasses! We launch into a game of Blue's Clues to figure out what Magenta will be able to do when she gets her glasses.
Imagine Nation: With a shape made out of two chairs and a blanket, Steve is imagining there's an igloo in the living room! But Blue sees something different.
The Anything Box: Steve and Blue found an empty box in the backyard. They figure out that if we imagine, we can use the box to play rocket ship. We blast off -- and play Blue's Clues.
Adventure!: Sir Steve-a-lot and Queen Blue must rescue King Horace from Periwinkle, the castle keeper! We play Blue's Clues to figure out what we should imagine ourselves to be.
Superfriends!: It's a bird, it's a plane -- it's the Blue's Clues Superheroes! Steve, Blue, Tickety and Slippery are all being superheroes today.
no info available