Pluto TV Fantasy & Horror
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Pluto TV Fantasy & Horror
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Következik: 10:52 · Land of the Lost
2026. okt. 27.
Időpontok: Europe/London
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In need of shelter and supplies, the team seeks refuge in an all-female compound where men are not allowed.
Some strangers earn their ways into the team, taking a keen interest in Murphy, but things take a deadly turn.
The team is re-routed to a Colorado viral lab located in a nuclear missile silo in hopes of finding Dr. Merch.
Picking up moments after the launch, the team is split up trying to outrun the impending blast.
Each member of the group goes through a near-death experience while being attacked by bounty hunters.
An earthquake shakes things up in more ways than one, changing the landscape and bringing about yet unseen dinosaurs into the Land of the Lost, while Rick Marshall disappears through a time doorway.
By manipulating solar-controlling crystals, the Sleestak caused the Marshall’s water supply to dry up. Can the help of a mysterious solar repairman be enough to make things right again?
Can the “magic” of Jack’s flashlight save the day for the Marshalls, being held captive by the great god Malak?
Holly encounters an eccentric goddess who possesses the power to turn anything she chooses into stone.
Finding a unicorn, Holly promptly makes it a pet… only to be confronted by the unicorn’s deadly enemy, the Abominable Snowman.
Cha-Ka discovers a ship’s spyglass, which steers the Marshalls into an adventure with a lost sea captain.
A balloonist from the early twentieth century drops in on the Marshalls, who hope to fly with him back to their time. However, the balloonist has ideas to bring Cha-Ka back to his time to exploit him.
To rid themselves of the Marshalls, the Sleestak obtain an orb that, according to prophecy, brings eternal darkness to The Land of the Lost.
The Marshalls discover an ancient Sleestak artifact with mysterious eyes and hieroglyphs and remove it from its proper location, which releases the dangerous monster Kona upon the Land of the Lost.
The Marshalls attempt to bring peace between Lone Wolf and Captain Diggs, who are sworn enemies.
Torchy, a fire-breathing and poisonous dinosaur, injures Will. His fate hangs in the balance as Enik refuses to reveal the antidote until the family rids the valley of these pesky creatures.
The bite of a Scarab unleashes Cha-Ka's bad side as he destroys the Library of Skulls, leaving Will to take the blame. Enik explains that Cha-Ka is the only one that can make things right.
The Marshalls find a time plaque that might provide the key they need to escape from the Land of the Lost, yet Enik is the only one who understands how to use it. Can Enik help the Marshalls unlock the secret of this ancient Altrusian artifact?
Rick, Will, and Holly Marshall find themselves stranded in the Land of the Lost and become fast friends with a young Pakuni called Cha-Ka after rescuing him from a bully named Grumpy.
Will and Holly try to adopt “Dopey,” a newly hatched Brontosaurus. But soon, they learn, “You can’t make a pet out of a dinosaur.”
The discovery of a Lost City leads Will and Holly into a dangerous confrontation with a Sleestak.
A seismic event opens the earth and send Marguerite and Roxton into a pit, where they discover a pirate's buried treasure...and his bones. A curse on the booty complicates matters.
After Malone is attacked by a beast, he and Veronica meet her old friend Danu, who has also been injured. Danu goes missing, and the group travels to his village learning he is a werewolf.
The five adventurers all experience visions of Summerlee, the companion they had presumed dead after he disappeared into a waterfall. They suffer injury and face danger as they pursue the vision.
The incredible occurs when a Navy airship flies over the plateau. Malone manages to climb aboard, but is ambushed once inside and meets the deceptive Captain Askwith.
Marguerite, Roxton, and Challenger take the place of Askwith aboard his ghost ship and return to the day of its fatal departure in 1915. Back on the Plateau, Veronica chases down Askwith.
Sydney and Nigel are in Moose Bay, Alaska looking for the white jade sarcophagus of a Chinese Empress. Sydney runs into fellow relic hunters Dallas Carter and Kurt Reiner.
Sydney, Nigel and rival relic hunter Kurt Reiner attempt to find the lost baseball glove of Jimmy Jonesboro.
Everyone who steals a statue that represents the Egyptian cat-goddess Mafdet is killed. Now, the statue has disappeared and Sidney and Nigel are tasked with retrieving it.
Sydney and Nigel are in Milan, Italy to search for Casanova's lost Book of Love.
Malone remains missing, and the explorers' search party crosses paths with a trio of travelers. Marguerite becomes taken with the dashing leader, especially when he offers her a way off the Plateau.
Murphy's past comes back to haunt him when Serena tracks him down. The team stumbles upon a hidden farm.
The group makes its way to the greenhouse where Batch 47 is being grown by Odegard.
Murphy separates from the group out of fear that they may take the baby away— and kill her.
While crossing the Mississippi River, the group is involved in an accident and 10K is separated.
Tricked into a trap by use of a fresh brain lure, Murphy is captured by a zombie fan known as 'The Collector.'
Near Roswell, New Mexico, the group encounters a community they believe is above a secret underground base.
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