LEGO Kids TV
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LEGO Kids TV
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2026. szept. 24.
Times in America/New_York
Archived schedule for this day. The player opens the live stream.
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The Ice Emperor summons an enormous ice behemoth to attack Lloyd and his faithful wolf companion.
Akita tells the story of the Choosing and how she and her twin brother, Kataru, went into the wilds to discover their animal forms.
The Ice Emperor's terrible Ice Dragon strikes again and lays waste to the Ice Fisher's village, forcing the ninjas to go after Lloyd.
Back in Ninjago City, Wu and Pixal attempt to locate the Never-Realm and accidentally unleash a dreaded creature from the Departed Realm.
The story of Zane's arrival in the Never-Realm and how he fell under the sway of the villainous Vex.
Having discovered the terrible truth of Zane's fate, Lloyd finds himself imprisoned and alone in the clutches of the Ice Emperor.
Nya, Jay, Cole and Kai face off against the Ice Emperor's dreaded dragon, while Lloyd and his newfound allies, Kataru and Grimfax, confront the Ice Emperor himself.
The dramatic conclusion of the Never-Realm saga, in which old friends are reunited and the power of friendship is pitted against the corrupting power of the Scroll of Forbidden Spinjitzu.
The ninja race back to the Monastery of Spinjitzu. This is the last stand. The final battle against the Oni is now. Will their joined Spinjitzu powers defeat the Oni for good, or tear apart Ninjago itself?
As NINJAGO City rebuilds, Faith arrives with a dire warning: the Oni have returned and are destroying the realms, one by one. NINJAGO must prepare, and Lloyd must face the possibility that to defeat this foe, he may need the help of another enemy.
Having freed Lord Garmadon from Kryptarium Prison, the ninjas are beset by doubts, particularly about Lloyd. Lord Garmadon and Lloyd journey into the cloud of darkness to stop the Oni's invasion.
The Oni in Ninjago City are stronger than anyone could have imagined, and the ninja must risk a daring rescue of Lloyd and Garmadon. Though there is still a slight hope, one ninja will pay a terrible price.
While investigating a heist, the ninja discover Prime Empire, an unreleased arcade game that suddenly takes control of all other games in Ninjago
When the ninja connect Jay's disappearance to Prime Empire, they set out to Dyer Island to seek answers from the game's designer, Milton Dyer.
Cyrus Borg discovers a secret about Prime Empire while the ninja battle an escaped Mechanic in an attempt to reach Level Thirteen and enter the game.
Inside Prime Empire, the ninja are in unfamiliar territory, ignorant of the rules, as they try to find Zane and escape Unagami's Red Visors.
Inside one of the game zones, a Samurai named Okino faces a crisis of faith when he fails to lead a series of Masters to victory.
In order to stop Unagami, the ninja must obtain 3 Key-tanas, the first of which is hidden in Terra Karana–one of the most dangerous game environments.
The ninja climb the 'Cliffs of Hysteria and discover that Unagami is converting players into energy cubes to build a portal into the real world.
Still in the game zone Terra Karana, Okino has to choose between helping his allies the ninja, or obeying the evil orders of his Master, Unagami.
The ninja learn that the only way to acquire the 2nd Key-tana is by winning a race in Terra Technica and have to find racing cars in unexpected ways
As the ninja prepare for the brutal Speedway Five-Billion race, Lloyd meets a race driver named Seven who may hold the key to victory.
Unagami's soldiers, the Red Visors, finally discover the secret location of Scott's garage and attack the ninja.
Our ninja barely have time to mourn the loss of their fallen ninja friends before being thrust into the madness of Terra Domina.
Back in Ninjago City, Zane and Pixal hit the mean streets to track down Milton Dyer, only to discover that things are not what they seem...
Zane, kidnapped by the Mechanic, faces Unagami while Pixal questions Milton Dyer for information on how to shut down Prime Empire.
Jay must stand alone against Unagami in the end-game, yet Unagami has a bigger battle in facing the truth about his own identity.
Unagami breaks into the real world and terrorizes Ninjago City while Jay, Zane and Pixal attempt to prevent disaster by reuniting Unagami with Dyer.
The ninja are invited to attend the birthday party of Princess Vania in the Kingdom of Shintaro. They bring along Master Wu who is feeling his age.
Princess Vania reveals a secret entrance that leads to an underground mine beneath Shintaro where the city's dark secrets are held.
The ninja attempt to rescue Cole, but the bickering of his fellow prisoners alerts the Skull Sorcerer, and soon the ninja are prisoners too.
In order to escape the Skull Sorcerer's chain-gang, the ninja must convince the Munce and Geckles to put aside their distrust and work together.
Jay, Nya and Lloyd are led into the Mines of Shintaro by Murt who brings them back to the Munce "Home-Cave". The Munce Queen takes a liking to Jay.
A party of Geckles suspect Kai and Zane of being in league with the Skull Sorcerer and bring them to their leader who subjects them to a Trial-By-Mino
Separated from the others, Cole must find his way to the surface to alert King Vangelis of the dangerous Skull Sorcerer.
An entire episode chronicles how Cole, Princess Vania and Master Wu fall down a seemingly endless tunnel, into the bowels of Shintaro Mountain.
Cole, Wu and Princess Vania befriend a motley group of survivors, called the Lowly, and are told the story of how they too ended up at "Rock-Bottom."
Having joined forces with the Lowly in their quest to defeat King Vangelis, Cole, Wu, and Vania have to find a way out of the bottom of the mountain.
Nya and Kai, who have become the leaders of the Munce and Geckles, try to unite the tribes and defeat their mutual enemy, the Skull Sorcerer.
Cole, Princess Vania, Wu & the Lowly arrive at a temple in Shintaro Mountain which was once a training ground for Earth Elementals incl. Cole's mother
The ninja, the Munce and the Geckles take refuge in the Geckle Strong-Cave about to confront the Skull Sorcerer and Grief-Bringer.
Cole, the Lowly, Princess Vania and Wu blast their way out of the mountain to confront the evil Skull Sorcerer!
Cole and the Upply arrive to rescue Lloyd and the ninja. To do so, Cole will need to retrieve his mother's fabled swords, the Blades of Deliverance.
A terrified hybrid dinosaur rampages through the park, causing chaos and creating the cover for Danny and Sinjin as they try to steal the Nedry videotape!
A young park guest accidentally strands himself in the Pteranodon aviary, requiring Owen and a testy Stygimoloch to stage a daring rescue.
Led by the Saber Tooth Tiger Sir Fangar, the Hunters advance and their crushing ice spreads across Chima. In a battle of the Crocodile Swamp, the animal Tribes fight back but learn that their weapons are powerless against this new enemy.
Chima is overrun by the Hunters, who freeze everything in their path. Eris convinces Cragger and Laval that the answer to stop the Hunters is at the top of Mount Cavora.
The team find the Crown of Control quite easily when they meet the King of the Creatures, but they realise that extracting it back to Brooklyn is much harder.
While Izzie faces off against the King of the Creatures in the dream world, the dream chasers keep Izzie's disappearance a secret in the waking world.
The Never Witch creates a doppel monster to eliminate the dream chasers once and for all as she casts her master spell to undo the dream world.
The Never Witch begins her master spell to reverse the Dream World to it's previous state and the Dream Chasers must race against time to stop her.
The dream chaser's jobs are on the line now that the dream world is under the guardianship of a mysterious new hero called "Dreamsmasher."
When the Ninja are not invited to the Tournament of Sources, they break into the City of Temples to earn their entry.
After earning invitations to the Tournament of Sources, the Ninja attend a banquet for Elemental Masters with friendly faces and old enemies, and Lloyd confronts a familiar face from his vision.
Arin continues his investigation into the missing Horns but makes time for Frak, who Sora suspects is working for Ras and Nya's first match pits her against Jay, still with no memory of their past.
In her match against Cinder, Wyldfyre's temper proves a liability in and out of the arena, and in order to stay in the Tournament, the Ninja invoke an ancient rule that requires them to compete in a race outside of Temple City.
Arin grapples with Ras's accusation that Master Wu caused the Merge while the Ninja complete the Temple Race and win their way back into the Tournament.
The battle for the fate of Shintaro Mountain concludes!
An expedition led by Misako, Master Wu and Clutch Powers goes missing while exploring an uncharted island and the ninja must pick up their trail...
Having survived their journey to the island, the ninja venture inland, where they unexpectedly befriend a dragon and are ambushed by living statues!
The ninja find themselves captured by the 'Keepers of the Amulet', who seem to be treating Jay particularly well. Meanwhile, Lloyd stages a rescue.
As Jay is sacrificed to the sea serpent that terrorizes the island, the other ninja begin to suspect events on the island are not all as they seem...
When Nya loses control of her elemental powers, the ninja must search for answers, which may lie with the former Master of Water – Nya's mother.
Nya's mother, Maya, arrives with advice on how to regain control of Nya's powers. Meanwhile, Zane and Pixal discover that something else may be behind the disturbances.
The ninja embark on a mission to uncover the source of a mysterious power signal that is disrupting marine life and Nya's powers.
Nya and Maya discover the source of the energy pulse that has been disrupting Nya's powers and come face-to-face with a dangerous new villain.
Nya and her mother Maya attempt to escape from the evil Prince Kalmaar, who schemes to overthrow his father, the benevolent King Trimaar.
Prince Kalmaar deceives the Merlopians and turns the ninja into fugitives.
Aided by Benthomaar, the ninja fight their way through the palace to the Hydro Bounty and must escape Kalmaar's forces.
The tragic tale of Benthomaar is revealed, a tale filled with treachery, betrayal, but also with a glimmer of hope.
The Hunters continue their relentless attacks on Chima. The Phoenix leader Fluminox tries to recruit Eris to join the Phoenix but is less enthusiastic about non-birds like Laval and Cragger.
By order of the Phoenix, King Laval, Cragger, Eris and their friends must defend a mysterious hill against the Hunter Tribes. They discover that the hill is strangely immune to the Hunters’ Ice Powers.
Harl attempts to prevent Tippy from bringing the fabled "Mars Door" back to Earth. Tippy Dorman, faces the trial of the century after his attempt to take over the world.
It's a mad dash by Buster to retrieve his runaway mustache in this fast-paced, zany city-wide chase. Grizzled and Rooky go undercover to root out the criminal mastermind behind a counterfeit pie operation.
After an argument, Z-Blob refuses to follow Mateo back into the waking world, inspiring them to take two very different journeys of self-discovery.
Being bored in the waking world, Mateo spices things up by organizing an off-road dream vehicle race in the dream world.
In order to consolidate his power within the dream world, Izzie suggests that Dreamsmasher holds an election to become the legendary dream keeper!
After discovering the identity of Dreamsmasher, the dream chasers must figure out a way to stop him before he changes the dream world permanently.
The dream splitter has an unexpected effect as it throws our dream chasers in different dream frequencies!
Rock star mathematician Ian Malcolm returns to Isla Nublar and helps Claire, Owen, and Hudson deal with strange power surges all over Jurassic World.
A Dilophosaurus runs loose in the park's hotel, and Owen and Claire must find it before the guests notice ... and before Vic's dino-hunting security team can damage the hotel and the guests!
Nya and the ninja race to obtain the Storm Amulet before Prince Kalmaar can get it and use it to awaken the doomsday serpent, Wojira.
In NINJAGO City, Wu, Cole, Kai, Ray, and Misako must infiltrate the Explorer's Club and recover the Storm Amulet before King Kalmaar and his troops.
Prince Kalmaar attacks NINJAGO City to obtain the Storm Amulet, but he runs into an unexpected obstacle: a determined young papergirl.
Nya learns the history of the Storm Amulet. Meanwhile, Wu, Kai, Cole, Ray, and Misako try to prevent King Kalmaar from escaping the city with the Storm Amulet.
Kalmaar awakens Wojira and sets his sights on the destruction of NINJAGO City.
The ninja do all they can to evacuate the city as King Kalmaar's assault on the surface world of Ninjago begins.
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