Nick Jr. Pluto TV
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Nick Jr. Pluto TV
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22. Sept. 2026
Times in America/New_York
Archived schedule for this day. The player opens the live stream.
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The Anything Box: Steve and Blue found an empty box in the backyard. They figure out that if we imagine, we can use the box to play rocket ship. We blast off -- and play Blue's Clues.
Adventure!: Sir Steve-a-lot and Queen Blue must rescue King Horace from Periwinkle, the castle keeper! We play Blue's Clues to figure out what we should imagine ourselves to be.
Superfriends!: It's a bird, it's a plane -- it's the Blue's Clues Superheroes! Steve, Blue, Tickety and Slippery are all being superheroes today.
The Baby's Here! (aka Blues Big News): Anticipation builds as we wait for Mr. Salt and Mrs. Pepper to call from the hospital to tell us that the new baby's here! And what should we give the baby? Blue knows!
Blue's New Place: Blue decides to create a special space for herself in the bedroom. What's going to be her favorite thing to do in her special space? We play Blue's Clues to figure it out.
What's Inside?: Steve and Blue discover a locked trunk inside their bedroom closet. What could be inside? We play Blue's Clues to figure out where the key is so we can open the trunk.
Mr. Salt and Mrs. Pepper Day: Mr. Salt and Mrs. Pepper do so much for us that Blue and Steve create an impromptu holiday to celebrate them both -- "Mr. Salt and Mrs. Pepper Day."
What's New, Blue?: Steve and Blue are inspired to create a newspaper to tell everyone what's new around the house. Ee play Blue's Clues to help Steve search for news.
Bugs!: To the untamed wilderness of our backyard we go! Join Steve and Blue on a bug-watching expedition and help to play Blue's Clues as we figure out what Blue's favorite bug is.
¡Un Día Con Plum!: A visit from Plum gets us learning new Spanish words. Meanwhile, we play Blue's Clues to figure out what kind of marioneta Blue thinks Plum and Periwinkle should make.
Making Changes: The arrival of a new baby in the house means making some adjustments. We play Blue's Clues to figure out an additional way to assist Salt and Pepper in taking care of Cinnamon
Something To Do Blue: Blue can't decide what to do today. Mr. Salt encourages us to pick a few items from around the house and use our imaginations to invent something new to do with them.
Blue's Book Nook: Blue is organizing the books in her book nook. We play Blue's Clues to figure out what Blue wants to read about.
Let's Boogie: Steve's got sneakers on today and that makes him feel like dancing! We play Blue's Clues to figure out what Blue wants to make a dance about.
Blocks: Blue's friend Green is over today and we're playing with blocks. Steve is making a playground for his cow figurines and Blue is building a really tall tower.
Hop on board our cardboard bus and help Steve pick up our friends for a day of pretend school, where Blue is the teacher! We play Blue's Clues to figure out where we'll be going.
Rhyme Time: If you've got a rhyme, we've got the time today, Steve is a poet and he knows it - and so are we! We play Blues Clues to figure out what Blue wants to rhyme about.
Blue's Backyard Ballgame Bonanza: If it's round and rolls, there's a good chance it belongs in Blue's Backyard Ballgame Bonanza. We're inventing all sorts of new ballgames today.
Today we're using charts to measure all sorts of things. Mr. Salt needs to figure out what everyone's favorite snack is so he can make them, so we make a chart to help him out!
Today we're painting portraits of our friends. We play Blue's Clues to figure out who else Blue wants to add to our Portrait of Pals.
Joe and Blue are playing Shape Searchers and they need our help. Blue pulls various shapes out of her bag and we look around and find things with the same shape!
It's time to clean up because a special guest is coming over to visit! But who is it? We play Blue's Clues to figure out who our surprise guest is. While searching for clues, we straighten up the house.
We're making contraptions! Joe demonstrates his amazing "Crayon Slide" for us. Blue is making a contraption, too, and we play Blue's Clues to figure out what it's going to do.
Everyone is making up games today! Joe's made-up game is called Presto Change-Joe! Joe changes something about his appearance and we try to figure out what's different.
Who's got rhythm? We all do! All of our friends are making music! What instrument is Blue going to play in Blue's Big Band?
Today we're playing store! Our friends have set up pretend stores and preschoolers help Joe shop for everything on his is. We play Blue's Clues to figure out what Blue wants to get at the store.
Perwinkle and Blue found a bird's egg in a nest in the backyard! It's not quite ready to hatch, so we need to be patient and wait. While we wait we play Blue's Clues to figure out what to do to pass the time.
Shh! It's Joe's birthday and everyone's planning a surprise party! The characters in the house need our help to get things ready - but something is missing. Let's play Blue's Clues to figure out what else we need to do.
All aboard! Everyone's in the backyard building an Alphabet Train. The train is made up of lots of boxes-one for each letter- and we need to help find something for each box. We play Blue's Clues to figure out what will work.
It's a big day today - Blue's going to the doctor for her annual checkup! We play Blue's Clues to figure out what Blue wants to do after her checkup.
Today we're counting things throughout the house and labeling them with big numbers. We learn that Joe's favorite number is one. But what's Blue's favorite? We play Blue's Clues to figure out which number is Blue's favorite!
Where is Baby Bird? Over or under Joe's head? On or off the branch? Using relational concepts, we help Joe find Baby Bird. Blue wants to find something too, and we play Blue's Clues to figure out what.
Wow, you're over pretty late today. Joe's stuffed duck Boris is ready for his favorite part of bedtime, getting tucked in, and we play Blue's Clues to figure out what Blue's favorite part of bedtime is.
What's going to happen next? Some big event seems to be brewing on the patio, but we're not sure what. Blue has an idea, though, so we play Blue's Clues to predict what's going to happen on the patio.
Everybody is dressing up today! Blue is being a giraffe, and we play Blue's Clues to figure out what Blue wants us to be! Joe tries different costumes throughout the day - does he want to be an explorer, robot, or a duck?
We're making a giant story on the wall with pictures! It's about some rabbits who go on a trip to visit their grandma. But what will the rabbits do once they get to her house? Blue knows! We play Blue's Clues to figure it out!
Magenta is going on a trip and asked us to take care of her house while she's away! Magenta leaves us a message so we'll know what to do. Blue wants to write a message, too and we play Blue's Clues to figure out what to say.
Joe and Blue are being writers today! We're making labels for things in our house - like-hat, door, and Sidetable Drawer. Using our finger, we help Joe write letters. We play Blue's Clues to figure out what Blue wants to write.
Blue's Clues is a puppy with a clue - three actually - and preschoolers will play along with this original play-to-learn show. Through problem-solving and skill-building games, preschoolers help Steve or Joe find the answer.
Blue's Clues is a puppy with a clue - three actually - and preschoolers will play along with this original play-to-learn show. Through problem-solving and skill-building games, preschoolers help Steve or Joe find the answer.
Blue's Clues is a puppy with a clue - three actually - and preschoolers will play along with this original play-to-learn show. Through problem-solving and skill-building games, preschoolers help Steve or Joe find the answer.
Blue's Clues is a puppy with a clue - three actually - and preschoolers will play along with this original play-to-learn show. Through problem-solving and skill-building games, preschoolers help Steve or Joe find the answer.
Blue's Clues is a puppy with a clue - three actually - and preschoolers will play along with this original play-to-learn show. Through problem-solving and skill-building games, preschoolers help Steve or Joe find the answer.
Blue's Clues is a puppy with a clue - three actually - and preschoolers will play along with this original play-to-learn show. Through problem-solving and skill-building games, preschoolers help Steve or Joe find the answer.
Blue's Clues is a puppy with a clue - three actually - and preschoolers will play along with this original play-to-learn show. Through problem-solving and skill-building games, preschoolers help Steve or Joe find the answer.
Blue's Clues is a puppy with a clue - three actually - and preschoolers will play along with this original play-to-learn show. Through problem-solving and skill-building games, preschoolers help Steve or Joe find the answer.
Blue's Clues is a puppy with a clue - three actually - and preschoolers will play along with this original play-to-learn show. Through problem-solving and skill-building games, preschoolers help Steve or Joe find the answer.
Blue's Clues is a puppy with a clue - three actually - and preschoolers will play along with this original play-to-learn show. Through problem-solving and skill-building games, preschoolers help Steve or Joe find the answer.
Blue's Clues is a puppy with a clue - three actually - and preschoolers will play along with this original play-to-learn show. Through problem-solving and skill-building games, preschoolers help Steve or Joe find the answer.
Blue's Clues is a puppy with a clue - three actually - and preschoolers will play along with this original play-to-learn show. Through problem-solving and skill-building games, preschoolers help Steve or Joe find the answer.
For Clam Day, the Bubble Guppies decide to throw a party for Clam and invite his cousin Sam. But before they can send Sam an invitation, they need to learn all about how the mail works.
The Bubble Guppies explore different kinds of ball games as they get ready for their big game of Fishketball! Join Team Guppies to help them practice bouncing, throwing, catching and playing together as a team.
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