Andromeda
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Andromeda
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3. Okt. 2026
Times in Europe/Madrid
Archived schedule for this day. The player opens the live stream.
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Dylan protects the Andromeda from mercenaries while Beka starts to wonder if they are fighting for the wrong side.
Dylan finds a space station full of kids who believe he is there to bring peace by killing their enemies.
The Andromeda crew is still learning how to work together as they are attacked by the Restorers.
The Andromeda gets involved in a feud between a Than planet and a Nietzschean colony.
A slipstream sends the Andromeda back in time to just before the Commonwealth fell. The crew must intervene to preserve history.
Answering a distress call leads the crew to pick up Beka's brother, now a Wayist, and his friend.
A black hole allows Dylan to communicate with his former fiancée, 300 years in the past.
Dylan is imprisoned on a prison planet and must stage an escape as his crew tries to stage their own rescue.
Castalians board the Andromeda to finalize the charter for the New Commonwealth. When the leader is discovered dead, Tyr is the main suspect.
Beka learns that her father's former business partner deals in a highly addictive drug called F lash.
The Andromeda discovers her sister ship, the Pax Magellanic. The crew aboard Pax is 300 years old, but have not aged a day.
Tyr crash lands the Eureka Maru on a Nietzschean planet and develops amnesia. He must remember what he is doing before the Nietzscheans discover him and his crate of stolen goods.
Harper receives the gift of knowledge from a dying Perseid, only to discover that the Perseid was being sought by a bounty hunter who has now turned his attention to Harper.
Dylan is arrested for assassinating a dictator 300 years ago.
Andromeda is boarded by a drone from the Consensus of Parts, a mythical mechanical society. While friendly at first, the drone tries to force the ship to join the Consensus.
Gerentex is back, and demands Trance and Harper help him with his new scheme: finding Tarn-Vedra.
Dylan and Rev Bem help a peaceful society to stand up to their would-be slavers. They have to be careful because if Dylan teaches them to kill, their kids will be born knowing it.
Dylan attempts to bring peace to two different Nietzschean prides by escorting the princess of one to her arranged marriage to the prince of the other.
Rommie's avatar falls in love with what turns out to be the avatar of a warship named Gabriel. Gabriel attempts to infect Rommie with a virus that broadcasts its plans to the warship.
Beka takes the Andromeda to Tarn-Vedra, but extended time in the slipstream causes side effects. To combat them, Beka starts taking Flash and soon becomes addicted.
An old memory from the Andromeda is accidentally activated, which sends her on a mission and leaves Dylan and the crew unable to override the command.
Dylan and Rommie must rescue Tyr, Harper and Rev from a Magog Worldship.
Dylan, Beka, Rev and Tyr crash land after escaping a gang of Nietzscheans, but soon face a new threat: Rev's need to feed.
The crew must steal a jewel that is at the center of a feud between a Drift owner and the Than. Beka falls for a security chief who was formerly a thief.
Andromeda answers a distress call when a cargo ship is attacked.
The crew looks for a long-lost Commonwealth leader who has gone into hiding.
Dylan, Beka and Trance go with Rommie to find out about a weapon being developed on a planet that distrusts AI.
Andromeda is tasked with escorting medical ships safely through Drago-Kazov space.
A planet of Commonwealth survivors led by Dylan's former fiancee is invited to join the new Commonwealth, but when they vote not to join, the Magog are suspected of playing dirty.
An agent of the Abyss tries to lure Harper into joining the Magog.
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